The New Turing Omnibus

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The New Turing Omnibus

The New Turing Omnibus
  • Author : A. K. Dewdney
  • Publisher : Macmillan
  • File Size : 38,6 Mb
  • Release Date : 2001
  • Total pages : 478
  • ISBN : 0805071660
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"No other volume provides as broad, as thorough, or as accessible an introduction to the realm of computers as A. K. Dewdney's The Turing Omnibus.Updated and expanded, The Turing Omnibus offers 66 concise, brilliantly written articles on the major points of interest in computer science theory, technology, and applications. New for this tour: updated information on algorithms, detecting primes, noncomputable functions, and self-replicating computers--plus completely new sections on the Mandelbrot set, genetic algorithms, the Newton-Raphson Method, neural networks that learn, DOS systems for personal computers, and computer viruses." -- Book cover.

The Turing Omnibus

The Turing Omnibus
  • Author : A. K. Dewdney
  • Publisher : Unknown
  • File Size : 55,8 Mb
  • Release Date : 1989
  • Total pages : 415
  • ISBN : 0881750492
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PDF book entitled The Turing Omnibus written by A. K. Dewdney and published by Unknown which was released on 1989 with total hardcover pages 415, the book become popular and critical acclaim.

The Turing Omnibus

The Turing Omnibus
  • Author : A. K. Dewdney
  • Publisher : Computer Science Press, Incorporated
  • File Size : 26,5 Mb
  • Release Date : 1989
  • Total pages : 436
  • ISBN : UOM:49015000367392
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PDF book entitled The Turing Omnibus written by A. K. Dewdney and published by Computer Science Press, Incorporated which was released on 1989 with total hardcover pages 436, the book become popular and critical acclaim.

The (new) Turing Omnibus

The (new) Turing Omnibus
  • Author : A. K. Dewdney
  • Publisher : W.H. Freeman
  • File Size : 38,6 Mb
  • Release Date : 1993
  • Total pages : 455
  • ISBN : 0716782715
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PDF book entitled The (new) Turing Omnibus written by A. K. Dewdney and published by W.H. Freeman which was released on 1993 with total hardcover pages 455, the book become popular and critical acclaim.

The Armchair Universe

The Armchair Universe
  • Author : A. K. Dewdney
  • Publisher : New York [N.Y.] : W.H. Freeman
  • File Size : 38,5 Mb
  • Release Date : 1988
  • Total pages : 330
  • ISBN : 0716719398
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Essays discuss computer programs dealing with fractals, mathematical problems, artificial intelligence, one dimensional computers, puzzles, simulation, and core wars

Algorithmics

Algorithmics
  • Author : David Harel
  • Publisher : Addison Wesley Publishing Company
  • File Size : 51,7 Mb
  • Release Date : 1987
  • Total pages : 444
  • ISBN : STANFORD:36105003996688
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Software -- Programming Techniques.

Algorithmic Puzzles

Algorithmic Puzzles
  • Author : Anany Levitin,Maria Levitin
  • Publisher : OUP USA
  • File Size : 26,5 Mb
  • Release Date : 2011-10-14
  • Total pages : 280
  • ISBN : 9780199740444
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Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

Selected Papers on Computer Science

Selected Papers on Computer Science
  • Author : Donald E. Knuth
  • Publisher : Center for the Study of Language and Information Publications
  • File Size : 43,5 Mb
  • Release Date : 1996-07-13
  • Total pages : 286
  • ISBN : 1881526917
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This anthology of essays from the inventor of literate programming is a survey of Donald Knuth's papers on computer science. Donald Knuth's influence in computer science ranges from the invention of literate programming to the development of the TeX programming language. One of the foremost figures in the field of mathematical sciences, his papers are widely referenced and stand as milestones of development over a wide range of topics. This collection focuses on Professor Knuth's published science papers that serve as accessible surveys of their subject matter. It includes articles on the history of computing, algorithms, numerical techniques, computational models, typesetting, and more. This book will be appreciated by students and researchers from a wide range of areas within computer science and mathematics.

Computing with Quantum Cats

Computing with Quantum Cats
  • Author : John Gribbin
  • Publisher : Random House
  • File Size : 10,7 Mb
  • Release Date : 2013-06-20
  • Total pages : 306
  • ISBN : 9781448153909
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The quantum computer is no longer the stuff of science fiction. Pioneering physicists are on the brink of unlocking a new quantum universe which provides a better representation of reality than our everyday experiences and common sense ever could. The birth of quantum computers – which, like Schrödinger’s famous ‘dead and alive’ cat, rely on entities like electrons, photons or atoms existing in two states at the same time – is set to turn the computing world on its head. In his fascinating study of this cutting-edge technology, John Gribbin updates his previous views on the nature of quantum reality, arguing for a universe of many parallel worlds where ‘everything is real’. Looking back to Alan Turing’s work on the Enigma machine and the first electronic computer, Gribbin explains how quantum theory developed to make quantum computers work in practice as well as in principle. He takes us beyond the arena of theoretical physics to explore their practical applications – from machines which learn through ‘intuition’ and trial and error to unhackable laptops and smartphones. And he investigates the potential for this extraordinary science to create a world where communication occurs faster than light and teleportation is possible.

Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming
  • Author : Daniel Sanchez-crespo,Daniel Sánchez-Crespo Dalmau
  • Publisher : New Riders
  • File Size : 20,9 Mb
  • Release Date : 2004
  • Total pages : 894
  • ISBN : 0131020099
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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

Algorithmic Adventures

Algorithmic Adventures
  • Author : Juraj Hromkovič
  • Publisher : Springer Science & Business Media
  • File Size : 44,6 Mb
  • Release Date : 2009-06-22
  • Total pages : 363
  • ISBN : 9783540859864
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The ?rst and foremost goal of this lecture series was to show the beauty, depth and usefulness of the key ideas in computer science. While working on the lecture notes, we came to understand that one can recognize the true spirit of a scienti?c discipline only by viewing its contributions in the framework of science as a whole. We present computer science here as a fundamental science that, interacting with other scienti?c disciplines, changed and changes our view on the world, that contributes to our understanding of the fundamental concepts of science and that sheds new light on and brings new meaning to several of these concepts. We show that computer science is a discipline that discovers spectacular, unexpected facts, that ?nds ways out in seemingly unsolvable s- uations, and that can do true wonders. The message of this book is that computer science is a fascinating research area with a big impact on the real world, full of spectacular ideas and great ch- lenges. It is an integral part of science and engineering with an above-average dynamic over the last 30 years and a high degree of interdisciplinarity. The goal of this book is not typical for popular science writing, whichoftenrestrictsitselftooutliningtheimportanceofaresearch area. Whenever possible we strive to bring full understanding of the concepts and results presented.

Computational Fairy Tales

Computational Fairy Tales
  • Author : Jeremy Kubica
  • Publisher : Jeremy Kubica
  • File Size : 20,7 Mb
  • Release Date : 2012
  • Total pages : 156
  • ISBN : 1230987654XX
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"Introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer fairy tale domain."--Amazon.com.

The Planiverse

The Planiverse
  • Author : A.K. Dewdney
  • Publisher : Springer Science & Business Media
  • File Size : 20,7 Mb
  • Release Date : 2012-12-06
  • Total pages : 247
  • ISBN : 9781461301998
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A classic book about life in a two-dimensional universe, written by a well-known author. Now brought back into print in this revised and updated edition, the book is written within the great tradition of Abbott's Flatland, and Hinton's famous Sphereland. Accessible, imaginative, and clever, it will appeal to a wide array of readers, from serious mathematicians and computer scientists, to science fiction fans.

Introductory Computer Science

Introductory Computer Science
  • Author : A. K. Dewdney
  • Publisher : W H Freeman & Company
  • File Size : 39,5 Mb
  • Release Date : 1996
  • Total pages : 368
  • ISBN : 0716782863
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This introductory text provides both a foundation in a popular programming language (Turbo PASCAL) and an introduction to the principles and applications of the field. It stresses applications that demonstrate computers' many roles in our lives

How to Think Like a Mathematician

How to Think Like a Mathematician
  • Author : Kevin Houston
  • Publisher : Cambridge University Press
  • File Size : 29,7 Mb
  • Release Date : 2009-02-12
  • Total pages : 229
  • ISBN : 1139477056
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Looking for a head start in your undergraduate degree in mathematics? Maybe you've already started your degree and feel bewildered by the subject you previously loved? Don't panic! This friendly companion will ease your transition to real mathematical thinking. Working through the book you will develop an arsenal of techniques to help you unlock the meaning of definitions, theorems and proofs, solve problems, and write mathematics effectively. All the major methods of proof - direct method, cases, induction, contradiction and contrapositive - are featured. Concrete examples are used throughout, and you'll get plenty of practice on topics common to many courses such as divisors, Euclidean algorithms, modular arithmetic, equivalence relations, and injectivity and surjectivity of functions. The material has been tested by real students over many years so all the essentials are covered. With over 300 exercises to help you test your progress, you'll soon learn how to think like a mathematician.